Feb 2, 2016

Update Details 

▶ The Skills have been balanced.

Monster Attribute Skill Changes
Magic Knight Water/Fire/Wind/Light/Dark Blade Surge Damage increased by 33%
Magic Knight Fire/Wind/Light Magic Surge Damage increased by 11%
Magic Knight Water Retrieve Magic

Cooldown reduced by 1 turn (5 turns > 4 turns)

HP absorption effect increased from 30% to 50%

Desert Queen Water Private Invitation Cooldown reduced by 1 turn (6 turns > 5 turns)
Desert Queen Wind Delayed Promise Cooldown reduced by 1 turn (8 turns > 7 turns)
Desert Queen Light Gaze of Oblivion Cooldown reduced by 1 turn (8 turns > 7 turns)
Anubis Water/Fire/Wind/Light/Dark Pierce Soul Damage increased by 11%
Anubis Water/Wind/Light Brand of Hell Damage increased by 11%
Anubis Fire/Dark Soul Devourer Damage increased by 20% Cooldown reduced by 1 turn (4 turns > 3 turns)
Anubis Fire Savior(Passive)

Shield duration increased from 1 turn to 2 turns

Shield damage absorption increased by 33%

Anubis Dark Deadly Wrath Damage increased by 25%
Horus Fire Strategic Prevention Cooldown reduced by 1 turn (5 turns > 4 turns)
Mummy Water/Fire/Wind/Light/Dark Touch of Corruption Damage increased by 21%
Mummy Water/Fire/Dark Smother Damage increased by 15%
Mummy Light Soul Division Cooldown reduced by 1 turn (8 turns > 7 turns)
Cow Girl Water/Fire/Wind/Light/Dark Cross Fire Chance to cause harmful effects increased from 20% to 30%
Howl Wind Attack! Heal! Damage increased by 10%
Mystic Witch Fire Spell of Removal Minimum recovery amount increased from 10% to 15%
Salamander Water/Fire/Light Stomp Damage now scales based on Attack Power and Defense instead of Attack Power only
Salamander Wind Sandstorm Damage now scales based on Attack Power and Defense instead of Attack Power only
Salamander Dark Dark Storm Damage now scales based on Attack Power and Defense instead of Attack Power only
Salamander Water Glacial Crash Damage now scales based on Attack Power and Defense instead of Attack Power only
Salamander Fire Earthquake Damage now scales based on Attack Power and Defense instead of Attack Power only
Yeti Water/Wind/Light Heavy Slash Damage now scales based on Attack Power and Defense instead of Attack Power only
Yeti Fire Fire Burst Damage increased by 8%
Yeti Dark Shadow Burst Damage increased by 8%
Harpu Water/Fire/Wind/Light/Dark Blackout Kick Damage increased by 12%
Harpu Water/Fire/Dark Deadly Dart Damage increased by 6%
Harpu Wind Whirlpool Damage increased by 5%
Harpu Dark Violent Friends Chance to decrease Defense increased from 20% to 30%
Phoenix Water Ice Volcano Damage increased by 9%

▶ The Skills of some Monsters have been changed.

Monster Attribute Skill Changes
Vagabond Wind Slash Wind Instead of increasing the Critical Rate by 30%, the skill will now provoke for 1 turn with a 100% chance
Anubis Water Soul Destroyer(Passive) Additional Effect Killing an enemy will grant you Soul Protection for 2 turns
Cow Girl Water/Fire/Dark Defeat Wild Dog Additional effect Critical Hits will increase the Attack Bar by 10%
Cow Girl Wind Whirlwind Shot Instead of increasing the Critical Rate by 50%, the skill will now decrease the target's Attack Bar by 15% with Critical Hits
Nine-tailed Fox Dark Nightmare The stun effect applied with Critical Hits will now be a guaranteed stun
Sea Emperor Fire Rain of Stones Additional Effect Your Attack Bar will be increased by 25% for each stunned enemy target
Dragon Knight Water Torrent -> Justice
  • Before: [Torrent] - The damage of this attack increases as your HP drops. If your HP is below 30%, the enemy's Defense is ignored.
  • Changed to: [Justice] - Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies.
Dragon Knight Water Flow (Passive) Additional Effect Increases the damage according to the current HP
Undine Water Aqua Frenzy Additional Effect 50% chance to increase the target's chance to land a Glancing Hit for 2 turns
Undine Fire Fire Frenzy Additional Effect 50% chance to disturb the target's HP recovery for 2 turns
Undine Dark Dark Frenzy Additional Effect 50% chance to decrease the Attack Bar by 30%
Taoist Water/Fire/Wind/Light/Dark Fake Attack "instead of increasing the Critical Rate by 30%, the skill will now decrease the target's Attack Power for 1 turn. If the attack lands as a Critical Hit this attack will additionally increase the target's chances of landing Glancing Hits for 1 turn"
Taoist Water/Dark Angry Wave Additional Effect Stuns the target for 1 turn if the target is already under an Attack Speed decreasing effect
Taoist Fire Flame of Ascension Additional Effect Each attack has a 30% chance to increase the target's cooldown time by 1 turn
Howl Water Remove! Heal! The skill will now remove 2 harmful effects on all allies instead of 1.
Howl Fire Dispel! Attack! The skill will now remove up to 6 harmful effects on the allies instead of 4
Undine Light Absolute Defense Additional Effect Removes up to 2 harmful effects on the ally target and grants invincibility
Sylphid Fire Sacrifice (Passive) The skill will now activate even when you die from Continuous Damage, Bomb damage, reflected damage, and etc.

▶ New Leader Skills have been added for some Monsters.

Monster Attribute Skill Changes
Death Knight Water New Leader Skills The Defense of ally Monsters will be increased by 25%
Death Knight Fire New Leader Skills The Defense of ally Monsters will be increased by 25%
Death Knight Wind New Leader Skills The Resistance of ally Monsters will be increased by 30%
Death Knight Light New Leader Skills The Attack Speed of ally Monsters will be increased by 19%
Death Knight Dark New Leader Skills The Resistance of ally Monsters will be increased by 30%
Rakshasa Water New Leader Skills The Attack Power of ally Monsters will be increased by 25%
Rakshasa Fire New Leader Skills The Critical Rate of ally Monsters will be increased by 19%
Rakshasa Wind New Leader Skills The Attack Power of ally Monsters will be increased by 25%
Rakshasa Light New Leader Skills The Critical Rate of ally Monsters will be increased by 14%
Rakshasa Dark New Leader Skills The Attack Power of ally Monsters will be increased by 25%
Cow Girl Water New Leader Skills The Attack Power of ally Monsters will be increased by 21% in the Dungeons
Cow Girl Fire New Leader Skills The Attack Power of ally Monsters will be increased by 21% in the Arena
Cow Girl Wind New Leader Skills The Attack Power of ally Monsters will be increased by 21% in the Guild Battle
Cow Girl Dark New Leader Skills The Attack Power of ally Monsters will be increased by 18%

▶ The AI of some Monsters have been improved.

Monster Attribute Skill Changes
Beast Monk Water/Dark Defend The Al will no longer use the skill when the Monster's HP is low
Nine-tailed Fox Fire/Dark Enchant The Al will no longer use this skill in the Dungeons to Bosses or Towers that are immune to the effect
Sylph Dark Nightfall The Al will no longer use this skill in the Dungeons to Bosses or Towers that are immune to the effect
Mermaid Water Song of the Sirens The Al will no longer use this skill in the Dungeons to Bosses or Towers that are immune to the effect
Frankenstein Water/Wind/Dark Taunt The Al will no longer use this skill in the Dungeons to Bosses or Towers that are immune to the effect
Mermaid Dark Serenity The Al will now attempt to heal according to the ally's HP situation
Oracle Light Start and End The Al will now use the skill more often based on how many harmful effects are on the allies

▶ The Skill description of some Monsters have been revised.

Monster Attribute Skill Changes
Neostone Fighter Water/Fire/Wind/Light/Dark Combat Knife Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Neostone Fighter Water Dagger Dash Swiftly attacks the enemy 3 times with each attack inflicting Continuous Damage for 1 turn. If this attack lands as a Critical Hit, it will disturb the target's HP recovery for 2 turns.
Assassin Wind/Dark Capture Opportunity Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn.
Neostone Agent Wind Lock Down Attacks the enemy 2 times with each attack decreasing the target's Attack Bar by 25%. Additionally, this attack will increase the Defense of all allies for 3 turns.
Martial Artist Dark Exploding Hands Attacks the enemy and if the enemy is under inability effects, this attack will deal 25% of the target's remaining HP as additional damage.
Chimera Water Crush Attacks the enemy and freezes the target for 1 turn. Additionally, this attack will attack all other enemies, dealing half the damage of the initial attack and decreases their Attack Speed for 3 turns.
Sea Emperor Wind Mega Tsunami Attacks all enemies with a massive tidal wave, removing all beneficial effects on the enemies and decreases the Attack Bar of each enemy by 25%.
Brownie Magician Water Harmless Prank Randomly selects an enemy 4 times to grant one of the following effects: remove a beneficial effect, stun, decrease Defense, or disturb HP recovery. Additionally, the Attack Bar of all allies will be increased by 30%.
Golem Water/Fire/Wind/Light/Dark Impact Unleashes a shock wave that has a 25% chance to stun and a 10% chance to taunt the enemy. This attack will deal more damage according to your Defense.
Magical Archer Light/Fami Critial Arrow Attacks the enemy with a powerful magic arrow. This attack has a 60% chance to stun the enemy and decrease the target's Defense for 2 turns with each attack.
Monkey King Light Giant Net Attacks all enemies with a giant net and puts them to alseep for 1 turn and decreases the Attack Speed for 2 turns with a 75% chance with each attack. The damage of this skill will increase according to your MAX HP
Monkey King Dark Summon Clouds Attacks all enemies with a giant cloud and stuns them for 1 turn and decreases the Defense for 2 turns with a 50% chance with each attack. The damage of this skill will increase according to your MAX HP
Mermaid Wind Crushed Hopes Attacks the enemy 3 times with each attack having a 50% chance to decrease the Defense, disturb HP recover, or prevent the target from using skills with cool downs for 2 turns.
Desert Queen Water/Fire/Dark Curse of the Beautiful Attacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance.
Jack-o'-lantern Fire Fire Starter Attacks all enemies 2 times with each attack having a 50% chance to decrease the target's Attack Power and disturb their HP recovery for 2 turns.
Death Knight Water/Dark Check and Destroy Attacks the enemy 2 times with each attack having a 75% chance to decrease the target's Attack Power and Defense for 2 turns. This attack will deal more damage according to your MAX HP.
Yeti Fire Fire Burst Attacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP.
Yeti Dark Shadow Burst Attacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP.
Warbear Water/Fire/Wind/Light/Dark Thrash Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Serpent Wind Thunder Blast Attacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP.
Serpent Dark Dark Blast Attacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP.
Golem Water Frost Blow Attacks all enemies at once, dealing damage proportionate to your Defense, and freezes them with a 50% chance.
Golem Fire Lava Blow Attacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns.
Golem Dark Dark Blow Attacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns.
Griffon Water Pursuit Pursuits the enemy and inflicts a critical wound. The damage is proportionate to your MAX HP and Attack Speed.
Chimera Fire Collapse Attacks the enemy by dismantling the ground. This attack will deal more damage according to your MAX HP.
Valkyrja Light God's Shield (Passive) Calls upon the divine power of the holy shield, granting immunity against all harmful effects. Additionally, the chance of allies receiving a Critical Hit is reduced by 15%.

▶ Some Skill errors have been fixed.

Monster Attribute Skill Changes
Joker Water Revival Magic (Passive) The issue of beneficial effects(invincibility/immunity) not activating when being revived under certain situations has been fixed.
Anubis Wind Return of the Underworld King(Passive) The issue of beneficial effects(Attack Speed/Attack Power increase effect) not activating when being revived under certain situations has been fixed.
Mummy Light Soul Division The issue of the HP distribution effect kicking in when targeting an unrevivable ally has been fixed.
Death Knight Wind Supply The skill will no longer distribute HP to unrevivable allies.
Garuda Light Light of Recovery "The effect if there are no allies revived by this skill, the cool down decreases by 2 turns" will also activate with unrevivable allies.
Phantom Thief Water Crime Alert The issue of Vampire Rune effects not applying has been fixed.
Polar Queen Wind Wind of Changes The issue of Shield and Will Rune effects not being removed under certain situations has been fixed.
Lizardman Water/Fire/Wind/Light/Dark Poisonous Teeth The issue of not being affected with the Defense decrease effect with the 2nd attack when the effect has been applied with the first attack has been fixed.
Neostone Agent Fire Attack Command The issue of harmful effect removal not being applied on the attacking part of the skill has been fixed.
Dragon Knight Dark Eye for an Eye (Passive) The skill has been changed to receive the Attack Bar increase effect if at least one of the multiple hits land as a Critical Hit.

Due to the Skill modification of the Water Dragon Knight (Torrent ->Justice), the Skill icon for "Justice" of the Dragon Knight (Water, Fire, Light) has been changed.​


▶ You can now check your record for the Guild Battle & the World Boss.

- Your current, previous, and best ranking will be available.

- Tap on your account name on the bottom of the [Guild Battle Info] Menu in Guild Battle to view your records.

- Tap on your account name on the bottom of the [World Boss Info] Menu in World Boss to view your records.


▶ Transmogrification System Modifications

- A new preview feature, which allows you to check the skill effect of the Transmogrified Monster, has been added to the Transmogrification Building.

- You will now be able to see the enlarged image with the new magnifying glass icon.

- Some Monsters and Bosses in the Secret Dungeons and the Trial of Ascension will now show up in their Transmogrified form. Check out how awesome they look! 

- Please stay tuned for more Transmogrifications to come!

* The changes will be applied to the Trial of Ascension after the Trial of Asencion reset on Feb. 14th.


▶ Game UI Modifications

- You can now check the Rainbowmon's grade from the Inbox.

- The bottom menu will now show even during the critical hit animation.

- The Friend Functions (Battle support/Gift) will now reset at 12am in the time zone of each server.

+ Battle Support: Take your friend's monster to a battle / Gift: Sent Hearts (SP) to your friends


Time zone per Server

- Korea: GMT +09:00 

- Japan: GMT +09:00 

- China: GMT +08:00 

- Asia: GMT +08:00 

- Global: GMT -08:00 (PST) 

- Europe: GMT +01:00 (CET) 


▶ Bug Fixes

- The problem of the same skill sound playing when battling with Transmogrified Monsters in certain situations has been resolved.

- The color of the stars of the Runes have been unified.

+ Power-up Lv. +15 Runes: Purple / Inventory or equipped Runes: Yellow / Runes sold in the Shop or acquired as a reward: Silver


▶ The description of some monster skills have been changed.​

Monster Attribute Skill Previously Now
Valkyrja Light God's Shield (Passive) Calls upon the power of the duivine shield, granting immunity against all harmful effects, and decreasing the chance of receiving a Critical Hit by 15%. [Automatic Effect] Calls upon the power of the divine shield, gaining immunity against all harmful effects. Additionally, the chances of allies receiving a Critical Hit is reduced by 15%. [Automatic Effect]
Monster Attribute Skill Name (Previously) Skill Name (Now)
Anubis Light Return of the Underworld King (Passive)

Underworld King's Return (Passive)